For Stencyl 3.4 and above
Stencyl extension for “Tapdaq” (http://www.tapdaq.com) for iOS and Android. This extension allows you to easily integrate Tapdaq on your Stencyl game / application. (http://www.stencyl.com)
This Extension Required the Toolset Extension Manager https://byrobingames.github.io
This extension supports the following Networks.
**The networks SDK’s are included in this extension, you don’t need to enable the seperate extenions for those networks **
To install this Engine Extension, go to the toolset (byRobin Extension Mananger) in the Extension menu of your game inside Stencyl.
Select the Extension from the menu and click on “Download”
If you not have byRobin Extension Mananger installed, install this first.
Go to: https://byrobingames.github.io
If you get this error on compiling: iOS (only)
[haxelib] ** BUILD FAILED ** [haxelib] clang: error: linker command failed with exit code 1 (use -v to see invocation) [haxelib] ld: symbol(s) not found for architecture arm64 [haxelib] objc-class-ref in libtapdaq.a(cd332943_TapdaqEx.o) [haxelib] "_OBJC_CLASS_$_TDProperties", referenced from: [haxelib] objc-class-ref in libtapdaq.a(cd332943_TapdaqEx.o) [haxelib] "_OBJC_CLASS_$_TDTestDevices", referenced from: [haxelib] (maybe you meant: _OBJC_CLASS_$_TapdaqController) [haxelib] objc-class-ref in libtapdaq.a(cd332943_TapdaqEx.o) [haxelib] "_OBJC_CLASS_$_Tapdaq", referenced from:
This means that the iOS Framework are not linked anymore in some how after you donwload the extension.
1) Go to “YOURDOCUMENTFOLDER”/stencylworks/engine-extensions/tapdaq-master/frameworks”
2) Delete the Tapdaq.framework in this folder
3) Download the Tapdaq.framework from here: https://www.dropbox.com/s/bsjbklze05v0cfx/tapdaq-ios-sdk-master.zip?dl=0
4) Unzip it and copy the Tapdaq.framework to “YOURDOCUMENTFOLDER”/stencylworks/engine-extensions/tapdaq-master/frameworks”
5) Run clean project and try to compile
When you publish with Stencyl you will get error ITMS 90179 when upload ipa with Application Loader. To Fix this you have to make an ipa with Xcode..
See this wiki page how to do this:</br> https://github.com/byrobingames/tapdaq/wiki/iOS:-Publish-ipa-with-Xcode
This software is opensource.
If you want to contribute you can make a pull request
Need help with a pull request?
Add the issue on GitHub
Need help with creating a issue?
Author: Robin Schaafsma
The MIT License (MIT)
Copyright (c) 2014 byRobinGames http://www.byrobin.nl
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.